Mar 13, 2007, 03:29 AM // 03:29 | #1 |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Why isn't there a /duel capability in Guild Wars?
If there is one, I have seen no evidence of it. But, why can't we have mutually acceptable dueling when we are in explorable areas?
It would have no bearing on PvP but it's an in-game pastime that many people enjoy in other games, why not Guild Wars? Any one know why this has been omitted from the game? |
Mar 13, 2007, 03:32 AM // 03:32 | #2 |
Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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Well, there are scrimmages between alliances&Guilds. That is sorta like a duel. You just have to pay 100g to duel somebody. (guest them at ya hall, then scrim them)
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Mar 13, 2007, 03:41 AM // 03:41 | #3 | |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Seems to me that ANet would add a /duel function. It's like extra content that the players supply themselves. Think about it, you ask someone if they wish to duel, they say yes, so you group with them in a party and leave the outpost. To start the duel, you target them and type /duel. Once they accept, a timer kicks in and it's just you and them. Any outside combat from mobs, etc. would abort the duel. Perhaps, a title could be based on duels won. Is this a worthy suggestion, or has it been brought up a billion times before? |
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Mar 13, 2007, 03:46 AM // 03:46 | #4 |
Wilds Pathfinder
Join Date: Nov 2005
Location: In the Elfen Forests of Washington State
Guild: Damage Radius
Profession: N/
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There is a duel mode. It is called 1v1 in the guild hall and you can set it up anytime with anyone else that wants to do it that is in your guild or alliance.
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Mar 13, 2007, 03:53 AM // 03:53 | #5 | |
Wilds Pathfinder
Join Date: Apr 2006
Profession: Mo/
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Quote:
imagine a blind bot, EDA derv or ranger, hex necro or mesmer, GB riptose tank, ect up against melee. or a perma OF tank against any form of caster. doesnt matter if you are the most informed player around, or a trained monkey taught to press a couple buttons, its all a matter of rock-paper-scissors rather than skill. thats usually why its shot down. not because the idea itself is inherently bad, but the kind of behavior that it breeds is so unwanted. its just throwing noob-fuel on the noob-fire... Last edited by ss1986v2; Mar 13, 2007 at 03:56 AM // 03:56.. |
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Mar 13, 2007, 04:11 AM // 04:11 | #6 | |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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I made my proposal here. The last duel related proposal was 6 months ago, but involved the arena and 2 or more people. |
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Mar 13, 2007, 04:23 AM // 04:23 | #7 |
Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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ss1986v (had to C&P, lol) got it right. Guild Wars is balanced around having 8 players on a team. Classes are designed to be dependant on other players backing them up. 1v1 would be rather stupid because winning would be almost completely dependant on build rather than skill - an inturrupt mesmer will never beat a Dragon Slash warrior, no matter how good the mez is. 55 Monks would own everything except vs life steal or enchantment shatter, in which case they totally suck.
I'm against making a 1v1 arena because A) it would promote bad builds and player thinking (ie "why cant i bring my 1337 build into gvg it OWNZZZZ 1v1," "i pwn ppl 1v1 all the time i must be an awesome player") and B) the Devs have more important things to be doing, like fixing HA. Last edited by nightrunner; Mar 13, 2007 at 04:27 AM // 04:27.. |
Mar 13, 2007, 04:33 AM // 04:33 | #8 | |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
But, it is another activity that players could participate in if they so wished. Consider the challenges between various builds, etc. Dueling would be a fun diversion, not a statement of any kind on team PvP, of course. Any way I have it in the Suggestion Forum now, please stop by and comment. |
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Mar 13, 2007, 06:05 AM // 06:05 | #9 | |
Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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Mar 13, 2007, 06:29 AM // 06:29 | #10 |
Lion's Arch Merchant
Join Date: Dec 2005
Profession: Mo/
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lol hell no this isnt muonline u know /duel? lol come on! u got a hall go and duel there its already made. (explorable areas are for exploring not for pvp)
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Mar 13, 2007, 06:37 AM // 06:37 | #11 | |
Desert Nomad
Join Date: Sep 2006
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1v1's don't prove anythin at all. Warrior duels are the worst. Every single warrior I've dueled used a farm build. 1v1's can be fun but most of the time, the person you're fighting will bring a build just to counter yours and it ends up being a waste of time. From my experience, its mainly idiots that ask for 1v1's. After you beat them in a duel that they started, they want a rematch just so they can counter your build for a pointless win. |
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Mar 13, 2007, 06:58 AM // 06:58 | #12 |
Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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There's no need to duel. This game is called Guild Wars. Guild means multiple people.
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Mar 13, 2007, 07:46 AM // 07:46 | #13 | |
Krytan Explorer
Join Date: Nov 2006
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Mar 13, 2007, 07:48 AM // 07:48 | #14 | |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
Yeah, it could be fun, maybe even entertaining, but we wouldn't want that in a game as serious as Guild Wars! And obviously other games include player dueling because it's so very unpopular, only ANet was able to see past this pitfall and make dueling require a guest pass, a guild hall and 100 gold, yay! Now, that's what I call innovation! And, ya, all those people flooding the PvP portions of the game will all have builds based on dueling single players, this would be intolerable! |
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Mar 13, 2007, 08:12 AM // 08:12 | #15 |
Jungle Guide
Join Date: Dec 2006
Guild: Goon Squad [LLJK]
Profession: Mo/
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Ok, you want logical arguments?
1. The main reason against implementing 1v1 duels is that it is unnecessary for the devs to spend time creating this when a perfectly viable alternative already exists. You claim that it needs a 100g and a guild hall. Virtually every guild has a guild hall – without one it’s very hard to get members. Even if neither of you have a Hall, ask somebody to Guest Invite you to theirs. And if spending 100g on a duel is too much for you, then you should probably be focusing on raising more money. There’s even another way to do it, if you both own Nightfall. Go to Hero Battle Arena, the last international district. Start a match and you should end up with each other. Flag your heroes away and fight each other. 2. In a 1v1 duel there are certain classes that would be very hard to beat. Because of this there’d be an imbalance between classes that could duel, making it a fairly pointless addition to the game. This is also relative to builds that are almost impossible to defeat without specific skills. Consider as a basic example: A Warrior/Monk takes a good, general build (Power Attack, Healing Touch, Sever Artery etc) A Monk/Warrior takes a 55-Monk build. Who’s going to win? Well the Warrior certainly won’t but he’ll eventually quit in frustration. 3. You say that Guild Wars needs a ‘fun’ addition. We have plenty of fun additions already. Some things to do in your spare time are: If you’re into PvP try leading a RA team to victory GvG/AB/TA/HoH with your guild/alliance Hero Battles if you own Nightfall Low-level Arenas if you’re not level 20 If you’re into PvE try gaining one of the Cartographer Titles Complete a Protector Title with PUGs only Try your hand at farming or running Take your character over to another campaign If you don’t own all 3 campaigns consider buying one Finally – Start another character! Adding a 1v1 duel feature would just be completely unnecessary. In terms of the effort needed to code it, it’s not viable. It would take a while to code all the basics (enemies become neutral, duelling people must stay close, the /duel command etc.) |
Mar 13, 2007, 10:21 AM // 10:21 | #16 | |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
Of course, none of those items actually require you to interact with people. And, we have Heroes, so no need to interact on that score. And 80-90% of Guild Wars players avoid PvP like the plague. And, getting invited as a guest to a Guild Hall and paying 100 gold is certainly superior in every way to just having a duel when you feel like it outside an outpost. And, the Guild Wars universe would just fall apart if only 2 players fought each other just because they wanted to try something out. OMG, my minion master can't beat this Dervish! He won't die, so I can't summon a minion, zomg! I demand ANet fix this! It's not your logic so much as the relevancy of your points. |
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Mar 13, 2007, 10:44 AM // 10:44 | #17 |
Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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So you start by asking a question of which you were ill informed since there are already options for 1v1 battles,people answer your question.
Since they disagree with you you start arguing with them followed closely by getting sarcastic and pissy. Did I miss anything here? If you are this worked up over not having exactly what you want and envy the games that do you can. 1 - go play the games that have the features you feel are lacking in guild wars. 2 - design a game yourself since that seems to me the only way you will get everything you want out of a game. |
Mar 13, 2007, 10:47 AM // 10:47 | #18 |
Krytan Explorer
Join Date: Oct 2006
Profession: W/
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HELL NO.
Then you'd have all those stupid annoying kids run up to you all the time asking for duels. |
Mar 13, 2007, 10:56 AM // 10:56 | #19 | |
Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Mar 13, 2007, 01:04 PM // 13:04 | #20 |
Frost Gate Guardian
Join Date: Jun 2006
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The dueling may occur in explorable zones, but there is nothing stopping prats from sending multiple whispers along the lines of "jul me, noob. ur 2 chikn rnt u".
It's annoying enough in WOW when you're trying to get something done the duel box comes up and you have to cancel it. There is a mechanism to do it. It's not as convenient as hitting a duel button on your party window, but it is there. |
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